By Clinton Keith
Deliver higher video games quicker, On Budget—And Make video game improvement enjoyable Again!
Game improvement is in crisis—facing bloated budgets, very unlikely schedules, unmanageable complexity, and demise march time beyond regulation. It’s no ask yourself such a lot of improvement studios are suffering to outlive. thankfully, there's a answer. Scrum and Agile tools are already revolutionizing improvement open air the sport undefined. Now, long-time online game developer Clinton Keith indicates precisely find out how to effectively practice those easy methods to the original demanding situations of online game development.
Keith has spent greater than fifteen years constructing video games, seven of them with Scrum and agile tools. Drawing in this extraordinary services, he exhibits how groups can use Scrum to convey video games extra successfully, speedily, and cost-effectively; craft video games that supply extra leisure price; and make existence extra satisfying for improvement groups whilst.
You’ll learn how to shape profitable agile groups that include programmers, manufacturers, artists, testers, and designers—and advertise powerful collaboration inside and past these groups, in the course of the complete approach. From long-range making plans to development monitoring and non-stop integration, Keith bargains dozens of information, methods, and solutions—all dependent firmly in truth and hard-won adventure.
* knowing Scrum’s pursuits, roles, and practices within the context of video game development
* speaking and making plans your game’s imaginative and prescient, positive aspects, and growth
* utilizing iterative ideas to place your video game right into a playable country each to 4 weeks— even daily
* supporting all staff individuals achieve their roles
* Restoring balance and predictability to the improvement process
* coping with ambiguous standards in a fluid marketplace
* Scaling Scrum to giant, geographically dispensed improvement groups
* Getting all started: overcoming inertia and integrating Scrum into your studio’s present processes
Increasingly, online game builders and executives are spotting that issues can’t pass at the means they've got long ago. online game improvement organisations desire a much better strategy to paintings. Agile online game improvement with Scrum provides them that—and brings the profitability, creativity, and enjoyable again to video game improvement.
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Extra resources for Agile Game Development with Scrum
A studio adopting Scrum merges its own practices into the Scrum framework to form its own methodology. Scrum compels a studio to create an incremental and iterative development process with self-managing, cross-disciplined teams. The rules of Scrum are simple, but from these simple rules emerge vast improvements in how teams work together. They increase their productivity and enjoy their work more. It’s like chess; from the simple rules of chess emerge complex tactics and strategy that take a lifetime to master.
8 shows the high-level flow of an agile game project. Starting on the left, customers and stakeholders (see Chapter 3) identify features and other requirements (such as tools and infrastructure needs) for the game. These features are placed on a list called the product backlog (Chapter 3) that is prioritized by the product owner (Chapter 3). These product backlog items (PBIs) (Chapter 3) are expressed as user stories (Chapter 5) that communicate the value of each PBI to the customers and stakeholders.
With the introduction of the assembly line, everyone could afford a product like the Model T car. 2 Two world wars created demand for large amounts of material from a limited workforce. This drove innovation at the factory level. Millions of “Rosie the Riveters” had to be trained and made productive. This required more than mindless assembly-line workers. Leadership was required to train and guide this new workforce. Knowledge and skill at every level of the assembly line became recognized as a critical asset as valuable as the capital equipment in the factories themselves.
Agile Game Development with Scrum by Clinton Keith